Files
OneINT_DS_PoF/ds_pof.c
2025-07-07 08:29:17 +01:00

493 lines
20 KiB
C

// gcc $(pkg-config --cflags gtk4) -o ds_pof ds_pof.c $(pkg-config --libs gtk4)
#include <gtk/gtk.h>
// ---------------------------------------------------------
// global widgets and buffers needed across various
// callback functons //TODO: make this local to app and pass as struct
// ---------------------------------------------------------
static GtkWidget *str_button;
static GtkWidget *str_modifier;
static GtkWidget *dex_button;
static GtkWidget *dex_modifier;
static GtkWidget *int_button;
static GtkWidget *int_modifier;
static GtkWidget *con_button;
static GtkWidget *con_modifier;
static GtkWidget *wis_button;
static GtkWidget *wis_modifier;
static GtkWidget *cha_button;
static GtkWidget *cha_modifier;
static char modifier_buf[20] = {'\0'};
static char result_buf[200] = {'\0'};
static GtkWidget *prof_button;
static GtkEntryBuffer *dice_roll_buffer;
static GtkTextBuffer *calc_result_buffer;
static GtkWidget* calc_result_diag;
static GtkWidget *cinder_wrath_check;
// ---------------------------------------------------------
// callback function to calculate attack roll whenever the
// attack button is pressed
// ---------------------------------------------------------
static void attack_calc(GtkWidget *widget)
{
//TODO: need error handling or some kind of integer only buffer (maybe spin button without buttons?)
int dice_roll_value = atoi(gtk_entry_buffer_get_text(dice_roll_buffer));
int str_mod_value = atoi(gtk_label_get_text((GtkLabel *) str_modifier));
int prof_value = gtk_spin_button_get_value_as_int((GtkSpinButton *) prof_button);
int atk_result = dice_roll_value + prof_value + str_mod_value;
sprintf(result_buf, "Attack result: %d [Dice: %d] [Proficiency: %d] [Strength: %d]",
atk_result, dice_roll_value, prof_value, str_mod_value);
gtk_text_buffer_set_text(calc_result_buffer, result_buf, -1);
// clear the dice roll field for convenience
gtk_entry_buffer_delete_text(dice_roll_buffer, 0, -1 /*delete all*/);
}
// ---------------------------------------------------------
// callback function to calculate damage roll whenever the
// damage button is pressed
// ---------------------------------------------------------
static void damage_calc(GtkWidget *widget)
{
int dice_roll_value = atoi(gtk_entry_buffer_get_text(dice_roll_buffer));
int cinder_wrath = gtk_check_button_get_active((GtkCheckButton *) cinder_wrath_check);
int str_mod_value = atoi(gtk_label_get_text((GtkLabel *) str_modifier));
int prof_value = (cinder_wrath == 1) ? gtk_spin_button_get_value_as_int((GtkSpinButton *) prof_button) : 0;
int additional_buff = 2; //TODO: this is for duelling, need a way to parameteris this/configure
int dmg_result = dice_roll_value + prof_value + str_mod_value + additional_buff;
sprintf(result_buf, "Damage result: %d [Dice: %d] [Proficiency: %d | Cinder Wrath %s] [Strength: %d] [Duelling Buff: %d]",
dmg_result, dice_roll_value, prof_value, (cinder_wrath == 1) ? "Enabled" : "Disabled",
str_mod_value, additional_buff);
gtk_text_buffer_set_text(calc_result_buffer, result_buf, -1);
// clear the dice roll field for convenience
gtk_entry_buffer_delete_text(dice_roll_buffer, 0, -1 /*delete all*/);
}
// ---------------------------------------------------------
// callback function used by all core stat spin-button
// to update a stat modifier whenever the raw value in
// the spin-button is changed
// ---------------------------------------------------------
static int stat_calc(GtkWidget *spin_button, GtkWidget *mod_label)
{
int raw_value = gtk_spin_button_get_value_as_int((GtkSpinButton *) spin_button);
int mod_value = (int) ((raw_value - 10) / 2);
char mod_buf[20] = {'\0'};
sprintf(mod_buf, "%d", mod_value);
gtk_label_set_markup(GTK_LABEL(mod_label), mod_buf);
}
// ---------------------------------------------------------
// callback function to set the character stats to those
// parsed from an input file
// ---------------------------------------------------------
static void load_from_file_activated(GSimpleAction *action, GVariant *parameter, gpointer app)
{
g_print("load\n");
}
// ---------------------------------------------------------
// callback function to save current character stats to
// a file
// ---------------------------------------------------------
static void save_to_file_activated(GSimpleAction *action, GVariant *parameter, gpointer app)
{
g_print("save\n");
}
// ---------------------------------------------------------
// callback function to exit the app
// ---------------------------------------------------------
static void quit_activated(GSimpleAction *action, GVariant *parameter, gpointer app)
{
g_application_quit(G_APPLICATION (app));
}
// ---------------------------------------------------------
// activation function - configures the application UI
// ---------------------------------------------------------
static void activate (GtkApplication *app, gpointer user_data)
{
GtkWidget *window;
GtkWidget *grid;
GtkWidget *button;
GtkWidget *inscription;
GtkAdjustment *adjustment;
/* create a new window */
window = gtk_application_window_new(app);
gtk_window_set_default_size (GTK_WINDOW (window), 600, 400);
/* Here we construct the container that is going pack our core elements (buttons etc) */
grid = gtk_grid_new ();
// create two stacks and a switcher so we can have two tabs
// one tab is for the basic attack/damage roll function using the 6 cores stats
// the second tab is for full character customisation and can affect attack/damage roll options //TODO: implement the contents of second tab
GtkWidget *box = gtk_box_new(GTK_ORIENTATION_VERTICAL, 6);
GtkWidget *stack = gtk_stack_new ();
GtkWidget *switcher = gtk_stack_switcher_new ();
GtkWidget *label2 = gtk_label_new("Stack Page 2");
gtk_stack_add_titled((GtkStack *) stack, GTK_WIDGET(grid), "Calculator", "Calculator");
gtk_stack_add_titled((GtkStack *) stack, GTK_WIDGET(label2), "Character Details", "Character Details");
gtk_stack_switcher_set_stack((GtkStackSwitcher *) switcher, (GtkStack *) stack);
//order matters, this way around gives tabs at top, invert for tabs at bottom
gtk_box_prepend((GtkBox *) box, stack);
gtk_box_prepend((GtkBox *) box, switcher);
gtk_window_set_child(GTK_WINDOW(window), box);
// ---------------------------------------------------------
// Setup the spin buttons (increment/decrement buttons)
// for the 6 core stats (STR, DEX, CON, INT, WIS, CHA)
// The buttons start with a default of 10, can be manually
// editied like a text box, have specified limits, and set
// step sizes.
// When the buttons are modified, the callback function
// reads the button value and calculates the stat modifier
// to then display (and use for atk/dmg calculations)
// TODO: try to condense this block
// ---------------------------------------------------------
// label and increment/decrement button for strength
const char *strength = "STR";
GtkWidget *label = gtk_label_new (NULL);
gtk_label_set_markup(GTK_LABEL (label), strength);
gtk_grid_attach(GTK_GRID (grid), label, 0, 1, 1, 1); //TODO: we can raise these up by one
adjustment = gtk_adjustment_new(10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
str_button = gtk_spin_button_new(adjustment, 1.0, 0);
gtk_grid_attach(GTK_GRID (grid), str_button, 0, 2, 1, 1);
str_modifier = gtk_label_new (NULL);
gtk_grid_attach(GTK_GRID (grid), str_modifier, 0, 3, 1, 1);
g_signal_connect(str_button, "value-changed", G_CALLBACK(stat_calc), str_modifier);
// perform first-time stat calculation so something exists in the modifier fields
stat_calc(str_button, str_modifier);
// label and increment/decrement button for dexterity
const char *dexterity = "DEX";
label = gtk_label_new (NULL);
gtk_label_set_markup (GTK_LABEL (label), dexterity);
gtk_grid_attach (GTK_GRID (grid), label, 1, 1, 1, 1);
adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
dex_button = gtk_spin_button_new (adjustment, 1.0, 0);
gtk_grid_attach (GTK_GRID (grid), dex_button, 1, 2, 1, 1);
dex_modifier = gtk_label_new (NULL);
gtk_grid_attach(GTK_GRID (grid), dex_modifier, 1, 3, 1, 1);
g_signal_connect(dex_button, "value-changed", G_CALLBACK(stat_calc), dex_modifier);
// perform first-time stat calculation so something exists in the modifier fields
stat_calc(dex_button, dex_modifier);
// label and increment/decrement button for constitution
const char *constitution = "CON";
label = gtk_label_new (NULL);
gtk_label_set_markup (GTK_LABEL (label), constitution);
gtk_grid_attach (GTK_GRID (grid), label, 2, 1, 1, 1);
adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
con_button = gtk_spin_button_new (adjustment, 1.0, 0);
gtk_grid_attach (GTK_GRID (grid), con_button, 2, 2, 1, 1);
con_modifier = gtk_label_new (NULL);
gtk_grid_attach(GTK_GRID (grid), con_modifier, 2, 3, 1, 1);
g_signal_connect(con_button, "value-changed", G_CALLBACK(stat_calc), con_modifier);
// perform first-time stat calculation so something exists in the modifier fields
stat_calc(con_button, con_modifier);
// label and increment/decrement button for intelligence
const char *intelligence = "INT";
label = gtk_label_new (NULL);
gtk_label_set_markup (GTK_LABEL (label), intelligence);
gtk_grid_attach (GTK_GRID (grid), label, 3, 1, 1, 1);
adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
int_button = gtk_spin_button_new (adjustment, 1.0, 0);
gtk_grid_attach (GTK_GRID (grid), int_button, 3, 2, 1, 1);
int_modifier = gtk_label_new (NULL);
gtk_grid_attach(GTK_GRID (grid), int_modifier, 3, 3, 1, 1);
g_signal_connect(int_button, "value-changed", G_CALLBACK(stat_calc), int_modifier);
// perform first-time stat calculation so something exists in the modifier fields
stat_calc(int_button, int_modifier);
// label and increment/decrement button for wisdom
const char *wisdom = "WIS";
label = gtk_label_new (NULL);
gtk_label_set_markup (GTK_LABEL (label), wisdom);
gtk_grid_attach (GTK_GRID (grid), label, 4, 1, 1, 1);
adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
wis_button = gtk_spin_button_new (adjustment, 1.0, 0);
gtk_grid_attach (GTK_GRID (grid), wis_button, 4, 2, 1, 1);
wis_modifier = gtk_label_new (NULL);
gtk_grid_attach(GTK_GRID (grid), wis_modifier, 4, 3, 1, 1);
g_signal_connect(wis_button, "value-changed", G_CALLBACK(stat_calc), wis_modifier);
// perform first-time stat calculation so something exists in the modifier fields
stat_calc(wis_button, wis_modifier);
// label and increment/decrement button for charisma
const char *charisma = "CHA";
label = gtk_label_new (NULL);
gtk_label_set_markup (GTK_LABEL (label), charisma);
gtk_grid_attach (GTK_GRID (grid), label, 5, 1, 1, 1);
adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
cha_button = gtk_spin_button_new (adjustment, 1.0, 0);
gtk_grid_attach (GTK_GRID (grid), cha_button, 5, 2, 1, 1);
cha_modifier = gtk_label_new(NULL);
gtk_grid_attach(GTK_GRID (grid), cha_modifier, 5, 3, 1, 1);
g_signal_connect(cha_button, "value-changed", G_CALLBACK(stat_calc), cha_modifier);
// perform first-time stat calculation so something exists in the modifier fields
stat_calc(cha_button, cha_modifier);
// ---------------------------------------------------------
// spin button for proficiency
// ---------------------------------------------------------
// label and increment/decrement button for proficiency
const char *proficiency = "PROF";
label = gtk_label_new (NULL);
gtk_label_set_markup (GTK_LABEL (label), proficiency);
gtk_grid_attach (GTK_GRID (grid), label, 6, 1, 1, 1);
adjustment = gtk_adjustment_new (0.0, 0.0, 100.0, 1.0, 5.0, 0.0);
prof_button = gtk_spin_button_new (adjustment, 1.0, 0);
gtk_grid_attach (GTK_GRID (grid), prof_button, 6, 2, 1, 1);
// ---------------------------------------------------------
// text entry field for the user to input their dice roll
// ---------------------------------------------------------
const char *dice_roll_label = "Dice Roll:";
label = gtk_label_new (NULL);
gtk_label_set_markup (GTK_LABEL (label), dice_roll_label);
gtk_grid_attach (GTK_GRID (grid), label, 0, 4, 1, 1);
dice_roll_buffer = gtk_entry_buffer_new(NULL, -1);
GtkWidget *dice_roll_input = gtk_entry_new_with_buffer(dice_roll_buffer);
gtk_grid_attach (GTK_GRID (grid), dice_roll_input, 1, 4, 1, 1);
// ---------------------------------------------------------
// action buttons and options
// provide buttons to calculate attack rolls and damage
// rolls based on the supplied input dice roll
// also provide option to indicate if Cinder Wrath is
// active or not, as this adds proficiency to the dmg value
// ---------------------------------------------------------
button = gtk_button_new_with_label ("Attack");
g_signal_connect (button, "clicked", G_CALLBACK (attack_calc), NULL);
gtk_grid_attach (GTK_GRID (grid), button, 0, 5, 1, 1);
button = gtk_button_new_with_label ("Damage");
g_signal_connect (button, "clicked", G_CALLBACK (damage_calc), NULL);
gtk_grid_attach (GTK_GRID (grid), button, 1, 5, 1, 1);
// checkbox to enable if raging (cinder wrath) - adds proficiency to dmg
cinder_wrath_check = gtk_check_button_new_with_label("Cinder Wrath");
//g_signal_connect (cinder_wrath_check, "toggled", G_CALLBACK (print_hello), NULL);
gtk_grid_attach (GTK_GRID (grid), cinder_wrath_check, 2, 5, 3, 1);
// ---------------------------------------------------------
// Text buffer for displaying the result of the calculation
// and ensure the buffer cannot be modified by the user
// ---------------------------------------------------------
calc_result_buffer = gtk_text_buffer_new(NULL);
calc_result_diag = gtk_text_view_new_with_buffer(calc_result_buffer);
// make it so the field cannot be edited by the user (makes the text non-input)
gtk_text_view_set_editable(GTK_TEXT_VIEW(calc_result_diag), FALSE);
gtk_text_view_set_cursor_visible(GTK_TEXT_VIEW(calc_result_diag), FALSE);
gtk_grid_attach (GTK_GRID (grid), calc_result_diag, 0, 6, 4, 2);
// ---------------------------------------------------------
// Create a menu button that will allow for loading/saving
// character configuration, as well as exiting the app
// The menu button sits within a header bar, and uses
// a Menu Model for the menu structure and contents
// ---------------------------------------------------------
// the menu button that will sit in the header bar
GtkWidget *menubutton = gtk_menu_button_new();
gtk_menu_button_set_direction((GtkMenuButton*) menubutton, GTK_ARROW_DOWN); //DOWN
//gtk_widget_set_valign (GtkWidget* widget, GtkAlign align);
gtk_widget_set_halign(menubutton, GTK_ALIGN_END);
// the top-level menu
GMenu *settings_menu = g_menu_new();
// the different options we have in the top-level menu
GMenuItem *load_file = g_menu_item_new( "Load from file", "app.load_from_file" );
g_menu_append_item(settings_menu, load_file);
GMenuItem *save_file = g_menu_item_new( "Save to file", "app.save_to_file" );
g_menu_append_item(settings_menu, save_file);
GMenuItem *quit_app = g_menu_item_new ( "Quit", "app.quit" );
g_menu_append_item(settings_menu, quit_app);
// define short-cuts that we can associate with the menu items
// <ctrl> + O for opening a file, <ctrl> + S for saving a file
// <ctrl> + Q for exiting the application
const char *load_accels[2] = { "<Ctrl>O", NULL };
const char *save_accels[2] = { "<Ctrl>S", NULL };
const char *quit_accels[2] = { "<Ctrl>Q", NULL };
// set up the app actions (callbacks) that are taken when an item
// in the menu is pressed
static GActionEntry app_entries[] =
{
{ "load_from_file", load_from_file_activated, NULL, NULL, NULL },
{ "save_to_file", save_to_file_activated, NULL, NULL, NULL },
{ "quit", quit_activated, NULL, NULL, NULL }
};
g_action_map_add_action_entries(G_ACTION_MAP (app), app_entries, G_N_ELEMENTS(app_entries), app);
// apply the short-cuts that are defined above
gtk_application_set_accels_for_action(GTK_APPLICATION (app), "app.load_from_file", load_accels);
gtk_application_set_accels_for_action(GTK_APPLICATION (app), "app.save_to_file", save_accels);
gtk_application_set_accels_for_action(GTK_APPLICATION (app), "app.quit", quit_accels);
gtk_menu_button_set_menu_model((GtkMenuButton*) menubutton, G_MENU_MODEL(settings_menu));
// create headerbar to contain the menu button
GtkWidget *headerbar = gtk_header_bar_new();
gtk_header_bar_pack_end((GtkHeaderBar*) headerbar, menubutton);
// set the title of the headerbar
const char *window_title_label = "DS:PoF Attack and Damage Roll Calculator";
label = gtk_label_new (NULL);
gtk_label_set_markup (GTK_LABEL (label), window_title_label);
gtk_header_bar_set_title_widget((GtkHeaderBar*) headerbar, label);
// pass the headerbar to the window
gtk_window_set_titlebar(GTK_WINDOW (window), headerbar);
// ---------------------------------------------------------
// Open the application window
// ---------------------------------------------------------
gtk_window_present (GTK_WINDOW (window));
}
int main (int argc, char **argv)
{
GtkApplication *app;
int status;
app = gtk_application_new ("org.gtk.example", 0);
g_signal_connect (app, "activate", G_CALLBACK (activate), NULL);
status = g_application_run (G_APPLICATION (app), argc, argv);
g_object_unref (app);
return status;
}
// static void activate ( GApplication *app, G_GNUC_UNUSED gpointer *data )
// {
// GtkWidget *win;
// GSimpleAction *act_connect;
// GSimpleAction *act_disconnect;
// /// ***
// GMenu *menu_bar;
// GMenu *network_menu;
// GMenu *server_menu;
// /// ***
// GMenuItem *menu_item_connect;
// GMenuItem *menu_item_disconnect;
// /// *** Menu Bar
// menu_bar = g_menu_new();
// /// *** Network_Menu
// network_menu = g_menu_new();
// g_menu_append_submenu ( menu_bar, "Network", G_MENU_MODEL ( network_menu ) );
// /// *** Server_Menu
// server_menu = g_menu_new();
// g_menu_append_submenu ( network_menu, "Server", G_MENU_MODEL ( server_menu ) );
// /// ***
// /// *** Create Connect and Disconnect Actions
// act_connect = g_simple_action_new ( "connect", NULL );
// act_disconnect = g_simple_action_new ( "disconnect", NULL );
// /// *** Add them to the ActionMap
// g_action_map_add_action ( G_ACTION_MAP ( app ), G_ACTION ( act_connect ) );
// g_action_map_add_action ( G_ACTION_MAP ( app ), G_ACTION ( act_disconnect ) );
// /// *** Connect them to the activate Signal
// g_signal_connect ( act_connect, "activate", G_CALLBACK ( action_clbk ), NULL );
// g_signal_connect ( act_disconnect, "activate", G_CALLBACK ( action_clbk ), NULL );
// /// *** Create the Connect Item
// menu_item_connect = g_menu_item_new ( "Connect", "app.connect" );
// g_menu_append_item ( server_menu, menu_item_connect );
// /// *** Create the Disconnect Item
// menu_item_disconnect = g_menu_item_new ( "Disconnect", "app.disconnect" );
// g_menu_append_item ( server_menu, menu_item_disconnect );
// /// ***
// gtk_application_set_menubar ( GTK_APPLICATION ( app ), G_MENU_MODEL ( menu_bar ) );
// gtk_application_window_set_show_menubar ( GTK_APPLICATION_WINDOW ( win ), TRUE );
// /// ***
// gtk_window_present ( GTK_WINDOW ( win ) );
// /// *** Clean
// g_object_unref ( act_connect );
// g_object_unref ( act_disconnect );
// g_object_unref ( menu_item_connect );
// g_object_unref ( menu_item_disconnect );
// g_object_unref ( server_menu );
// g_object_unref ( network_menu );
// g_object_unref ( menu_bar );
// }