493 lines
20 KiB
C
493 lines
20 KiB
C
// gcc $(pkg-config --cflags gtk4) -o ds_pof ds_pof.c $(pkg-config --libs gtk4)
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#include <gtk/gtk.h>
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// ---------------------------------------------------------
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// global widgets and buffers needed across various
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// callback functons //TODO: make this local to app and pass as struct
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// ---------------------------------------------------------
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static GtkWidget *str_button;
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static GtkWidget *str_modifier;
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static GtkWidget *dex_button;
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static GtkWidget *dex_modifier;
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static GtkWidget *int_button;
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static GtkWidget *int_modifier;
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static GtkWidget *con_button;
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static GtkWidget *con_modifier;
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static GtkWidget *wis_button;
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static GtkWidget *wis_modifier;
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static GtkWidget *cha_button;
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static GtkWidget *cha_modifier;
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static char modifier_buf[20] = {'\0'};
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static char result_buf[200] = {'\0'};
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static GtkWidget *prof_button;
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static GtkEntryBuffer *dice_roll_buffer;
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static GtkTextBuffer *calc_result_buffer;
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static GtkWidget* calc_result_diag;
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static GtkWidget *cinder_wrath_check;
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// ---------------------------------------------------------
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// callback function to calculate attack roll whenever the
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// attack button is pressed
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// ---------------------------------------------------------
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static void attack_calc(GtkWidget *widget)
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{
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//TODO: need error handling or some kind of integer only buffer (maybe spin button without buttons?)
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int dice_roll_value = atoi(gtk_entry_buffer_get_text(dice_roll_buffer));
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int str_mod_value = atoi(gtk_label_get_text((GtkLabel *) str_modifier));
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int prof_value = gtk_spin_button_get_value_as_int((GtkSpinButton *) prof_button);
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int atk_result = dice_roll_value + prof_value + str_mod_value;
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sprintf(result_buf, "Attack result: %d [Dice: %d] [Proficiency: %d] [Strength: %d]",
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atk_result, dice_roll_value, prof_value, str_mod_value);
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gtk_text_buffer_set_text(calc_result_buffer, result_buf, -1);
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// clear the dice roll field for convenience
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gtk_entry_buffer_delete_text(dice_roll_buffer, 0, -1 /*delete all*/);
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}
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// ---------------------------------------------------------
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// callback function to calculate damage roll whenever the
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// damage button is pressed
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// ---------------------------------------------------------
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static void damage_calc(GtkWidget *widget)
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{
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int dice_roll_value = atoi(gtk_entry_buffer_get_text(dice_roll_buffer));
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int cinder_wrath = gtk_check_button_get_active((GtkCheckButton *) cinder_wrath_check);
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int str_mod_value = atoi(gtk_label_get_text((GtkLabel *) str_modifier));
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int prof_value = (cinder_wrath == 1) ? gtk_spin_button_get_value_as_int((GtkSpinButton *) prof_button) : 0;
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int additional_buff = 2; //TODO: this is for duelling, need a way to parameteris this/configure
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int dmg_result = dice_roll_value + prof_value + str_mod_value + additional_buff;
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sprintf(result_buf, "Damage result: %d [Dice: %d] [Proficiency: %d | Cinder Wrath %s] [Strength: %d] [Duelling Buff: %d]",
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dmg_result, dice_roll_value, prof_value, (cinder_wrath == 1) ? "Enabled" : "Disabled",
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str_mod_value, additional_buff);
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gtk_text_buffer_set_text(calc_result_buffer, result_buf, -1);
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// clear the dice roll field for convenience
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gtk_entry_buffer_delete_text(dice_roll_buffer, 0, -1 /*delete all*/);
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}
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// ---------------------------------------------------------
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// callback function used by all core stat spin-button
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// to update a stat modifier whenever the raw value in
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// the spin-button is changed
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// ---------------------------------------------------------
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static int stat_calc(GtkWidget *spin_button, GtkWidget *mod_label)
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{
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int raw_value = gtk_spin_button_get_value_as_int((GtkSpinButton *) spin_button);
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int mod_value = (int) ((raw_value - 10) / 2);
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char mod_buf[20] = {'\0'};
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sprintf(mod_buf, "%d", mod_value);
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gtk_label_set_markup(GTK_LABEL(mod_label), mod_buf);
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}
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// ---------------------------------------------------------
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// callback function to set the character stats to those
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// parsed from an input file
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// ---------------------------------------------------------
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static void load_from_file_activated(GSimpleAction *action, GVariant *parameter, gpointer app)
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{
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g_print("load\n");
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}
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// ---------------------------------------------------------
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// callback function to save current character stats to
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// a file
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// ---------------------------------------------------------
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static void save_to_file_activated(GSimpleAction *action, GVariant *parameter, gpointer app)
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{
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g_print("save\n");
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}
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// ---------------------------------------------------------
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// callback function to exit the app
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// ---------------------------------------------------------
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static void quit_activated(GSimpleAction *action, GVariant *parameter, gpointer app)
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{
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g_application_quit(G_APPLICATION (app));
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}
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// ---------------------------------------------------------
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// activation function - configures the application UI
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// ---------------------------------------------------------
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static void activate (GtkApplication *app, gpointer user_data)
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{
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GtkWidget *window;
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GtkWidget *grid;
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GtkWidget *button;
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GtkWidget *inscription;
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GtkAdjustment *adjustment;
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/* create a new window */
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window = gtk_application_window_new(app);
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gtk_window_set_default_size (GTK_WINDOW (window), 600, 400);
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/* Here we construct the container that is going pack our core elements (buttons etc) */
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grid = gtk_grid_new ();
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// create two stacks and a switcher so we can have two tabs
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// one tab is for the basic attack/damage roll function using the 6 cores stats
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// the second tab is for full character customisation and can affect attack/damage roll options //TODO: implement the contents of second tab
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GtkWidget *box = gtk_box_new(GTK_ORIENTATION_VERTICAL, 6);
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GtkWidget *stack = gtk_stack_new ();
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GtkWidget *switcher = gtk_stack_switcher_new ();
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GtkWidget *label2 = gtk_label_new("Stack Page 2");
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gtk_stack_add_titled((GtkStack *) stack, GTK_WIDGET(grid), "Calculator", "Calculator");
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gtk_stack_add_titled((GtkStack *) stack, GTK_WIDGET(label2), "Character Details", "Character Details");
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gtk_stack_switcher_set_stack((GtkStackSwitcher *) switcher, (GtkStack *) stack);
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//order matters, this way around gives tabs at top, invert for tabs at bottom
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gtk_box_prepend((GtkBox *) box, stack);
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gtk_box_prepend((GtkBox *) box, switcher);
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gtk_window_set_child(GTK_WINDOW(window), box);
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// ---------------------------------------------------------
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// Setup the spin buttons (increment/decrement buttons)
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// for the 6 core stats (STR, DEX, CON, INT, WIS, CHA)
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// The buttons start with a default of 10, can be manually
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// editied like a text box, have specified limits, and set
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// step sizes.
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// When the buttons are modified, the callback function
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// reads the button value and calculates the stat modifier
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// to then display (and use for atk/dmg calculations)
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// TODO: try to condense this block
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// ---------------------------------------------------------
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// label and increment/decrement button for strength
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const char *strength = "STR";
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GtkWidget *label = gtk_label_new (NULL);
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gtk_label_set_markup(GTK_LABEL (label), strength);
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gtk_grid_attach(GTK_GRID (grid), label, 0, 1, 1, 1); //TODO: we can raise these up by one
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adjustment = gtk_adjustment_new(10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
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str_button = gtk_spin_button_new(adjustment, 1.0, 0);
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gtk_grid_attach(GTK_GRID (grid), str_button, 0, 2, 1, 1);
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str_modifier = gtk_label_new (NULL);
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gtk_grid_attach(GTK_GRID (grid), str_modifier, 0, 3, 1, 1);
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g_signal_connect(str_button, "value-changed", G_CALLBACK(stat_calc), str_modifier);
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// perform first-time stat calculation so something exists in the modifier fields
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stat_calc(str_button, str_modifier);
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// label and increment/decrement button for dexterity
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const char *dexterity = "DEX";
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label = gtk_label_new (NULL);
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gtk_label_set_markup (GTK_LABEL (label), dexterity);
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gtk_grid_attach (GTK_GRID (grid), label, 1, 1, 1, 1);
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adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
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dex_button = gtk_spin_button_new (adjustment, 1.0, 0);
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gtk_grid_attach (GTK_GRID (grid), dex_button, 1, 2, 1, 1);
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dex_modifier = gtk_label_new (NULL);
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gtk_grid_attach(GTK_GRID (grid), dex_modifier, 1, 3, 1, 1);
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g_signal_connect(dex_button, "value-changed", G_CALLBACK(stat_calc), dex_modifier);
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// perform first-time stat calculation so something exists in the modifier fields
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stat_calc(dex_button, dex_modifier);
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// label and increment/decrement button for constitution
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const char *constitution = "CON";
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label = gtk_label_new (NULL);
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gtk_label_set_markup (GTK_LABEL (label), constitution);
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gtk_grid_attach (GTK_GRID (grid), label, 2, 1, 1, 1);
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adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
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con_button = gtk_spin_button_new (adjustment, 1.0, 0);
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gtk_grid_attach (GTK_GRID (grid), con_button, 2, 2, 1, 1);
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con_modifier = gtk_label_new (NULL);
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gtk_grid_attach(GTK_GRID (grid), con_modifier, 2, 3, 1, 1);
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g_signal_connect(con_button, "value-changed", G_CALLBACK(stat_calc), con_modifier);
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// perform first-time stat calculation so something exists in the modifier fields
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stat_calc(con_button, con_modifier);
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// label and increment/decrement button for intelligence
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const char *intelligence = "INT";
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label = gtk_label_new (NULL);
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gtk_label_set_markup (GTK_LABEL (label), intelligence);
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gtk_grid_attach (GTK_GRID (grid), label, 3, 1, 1, 1);
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adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
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int_button = gtk_spin_button_new (adjustment, 1.0, 0);
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gtk_grid_attach (GTK_GRID (grid), int_button, 3, 2, 1, 1);
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int_modifier = gtk_label_new (NULL);
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gtk_grid_attach(GTK_GRID (grid), int_modifier, 3, 3, 1, 1);
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g_signal_connect(int_button, "value-changed", G_CALLBACK(stat_calc), int_modifier);
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// perform first-time stat calculation so something exists in the modifier fields
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stat_calc(int_button, int_modifier);
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// label and increment/decrement button for wisdom
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const char *wisdom = "WIS";
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label = gtk_label_new (NULL);
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gtk_label_set_markup (GTK_LABEL (label), wisdom);
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gtk_grid_attach (GTK_GRID (grid), label, 4, 1, 1, 1);
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adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
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wis_button = gtk_spin_button_new (adjustment, 1.0, 0);
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gtk_grid_attach (GTK_GRID (grid), wis_button, 4, 2, 1, 1);
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wis_modifier = gtk_label_new (NULL);
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gtk_grid_attach(GTK_GRID (grid), wis_modifier, 4, 3, 1, 1);
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g_signal_connect(wis_button, "value-changed", G_CALLBACK(stat_calc), wis_modifier);
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// perform first-time stat calculation so something exists in the modifier fields
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stat_calc(wis_button, wis_modifier);
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// label and increment/decrement button for charisma
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const char *charisma = "CHA";
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label = gtk_label_new (NULL);
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gtk_label_set_markup (GTK_LABEL (label), charisma);
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gtk_grid_attach (GTK_GRID (grid), label, 5, 1, 1, 1);
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adjustment = gtk_adjustment_new (10.0, 0.0, 100.0, 1.0, 5.0, 0.0);
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cha_button = gtk_spin_button_new (adjustment, 1.0, 0);
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gtk_grid_attach (GTK_GRID (grid), cha_button, 5, 2, 1, 1);
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cha_modifier = gtk_label_new(NULL);
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gtk_grid_attach(GTK_GRID (grid), cha_modifier, 5, 3, 1, 1);
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g_signal_connect(cha_button, "value-changed", G_CALLBACK(stat_calc), cha_modifier);
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// perform first-time stat calculation so something exists in the modifier fields
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stat_calc(cha_button, cha_modifier);
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// ---------------------------------------------------------
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// spin button for proficiency
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// ---------------------------------------------------------
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// label and increment/decrement button for proficiency
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const char *proficiency = "PROF";
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label = gtk_label_new (NULL);
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gtk_label_set_markup (GTK_LABEL (label), proficiency);
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gtk_grid_attach (GTK_GRID (grid), label, 6, 1, 1, 1);
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adjustment = gtk_adjustment_new (0.0, 0.0, 100.0, 1.0, 5.0, 0.0);
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prof_button = gtk_spin_button_new (adjustment, 1.0, 0);
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gtk_grid_attach (GTK_GRID (grid), prof_button, 6, 2, 1, 1);
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// ---------------------------------------------------------
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// text entry field for the user to input their dice roll
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// ---------------------------------------------------------
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const char *dice_roll_label = "Dice Roll:";
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label = gtk_label_new (NULL);
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gtk_label_set_markup (GTK_LABEL (label), dice_roll_label);
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gtk_grid_attach (GTK_GRID (grid), label, 0, 4, 1, 1);
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dice_roll_buffer = gtk_entry_buffer_new(NULL, -1);
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GtkWidget *dice_roll_input = gtk_entry_new_with_buffer(dice_roll_buffer);
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gtk_grid_attach (GTK_GRID (grid), dice_roll_input, 1, 4, 1, 1);
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// ---------------------------------------------------------
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// action buttons and options
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// provide buttons to calculate attack rolls and damage
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// rolls based on the supplied input dice roll
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// also provide option to indicate if Cinder Wrath is
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// active or not, as this adds proficiency to the dmg value
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// ---------------------------------------------------------
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button = gtk_button_new_with_label ("Attack");
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g_signal_connect (button, "clicked", G_CALLBACK (attack_calc), NULL);
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gtk_grid_attach (GTK_GRID (grid), button, 0, 5, 1, 1);
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button = gtk_button_new_with_label ("Damage");
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g_signal_connect (button, "clicked", G_CALLBACK (damage_calc), NULL);
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gtk_grid_attach (GTK_GRID (grid), button, 1, 5, 1, 1);
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// checkbox to enable if raging (cinder wrath) - adds proficiency to dmg
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cinder_wrath_check = gtk_check_button_new_with_label("Cinder Wrath");
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//g_signal_connect (cinder_wrath_check, "toggled", G_CALLBACK (print_hello), NULL);
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gtk_grid_attach (GTK_GRID (grid), cinder_wrath_check, 2, 5, 3, 1);
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// ---------------------------------------------------------
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// Text buffer for displaying the result of the calculation
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// and ensure the buffer cannot be modified by the user
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// ---------------------------------------------------------
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calc_result_buffer = gtk_text_buffer_new(NULL);
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calc_result_diag = gtk_text_view_new_with_buffer(calc_result_buffer);
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// make it so the field cannot be edited by the user (makes the text non-input)
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gtk_text_view_set_editable(GTK_TEXT_VIEW(calc_result_diag), FALSE);
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gtk_text_view_set_cursor_visible(GTK_TEXT_VIEW(calc_result_diag), FALSE);
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gtk_grid_attach (GTK_GRID (grid), calc_result_diag, 0, 6, 4, 2);
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// ---------------------------------------------------------
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// Create a menu button that will allow for loading/saving
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// character configuration, as well as exiting the app
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// The menu button sits within a header bar, and uses
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// a Menu Model for the menu structure and contents
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// ---------------------------------------------------------
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// the menu button that will sit in the header bar
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GtkWidget *menubutton = gtk_menu_button_new();
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gtk_menu_button_set_direction((GtkMenuButton*) menubutton, GTK_ARROW_DOWN); //DOWN
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//gtk_widget_set_valign (GtkWidget* widget, GtkAlign align);
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gtk_widget_set_halign(menubutton, GTK_ALIGN_END);
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// the top-level menu
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GMenu *settings_menu = g_menu_new();
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// the different options we have in the top-level menu
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GMenuItem *load_file = g_menu_item_new( "Load from file", "app.load_from_file" );
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g_menu_append_item(settings_menu, load_file);
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GMenuItem *save_file = g_menu_item_new( "Save to file", "app.save_to_file" );
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g_menu_append_item(settings_menu, save_file);
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GMenuItem *quit_app = g_menu_item_new ( "Quit", "app.quit" );
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g_menu_append_item(settings_menu, quit_app);
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// define short-cuts that we can associate with the menu items
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// <ctrl> + O for opening a file, <ctrl> + S for saving a file
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// <ctrl> + Q for exiting the application
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const char *load_accels[2] = { "<Ctrl>O", NULL };
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const char *save_accels[2] = { "<Ctrl>S", NULL };
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const char *quit_accels[2] = { "<Ctrl>Q", NULL };
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// set up the app actions (callbacks) that are taken when an item
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// in the menu is pressed
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static GActionEntry app_entries[] =
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{
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{ "load_from_file", load_from_file_activated, NULL, NULL, NULL },
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{ "save_to_file", save_to_file_activated, NULL, NULL, NULL },
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{ "quit", quit_activated, NULL, NULL, NULL }
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};
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g_action_map_add_action_entries(G_ACTION_MAP (app), app_entries, G_N_ELEMENTS(app_entries), app);
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// apply the short-cuts that are defined above
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gtk_application_set_accels_for_action(GTK_APPLICATION (app), "app.load_from_file", load_accels);
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gtk_application_set_accels_for_action(GTK_APPLICATION (app), "app.save_to_file", save_accels);
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gtk_application_set_accels_for_action(GTK_APPLICATION (app), "app.quit", quit_accels);
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gtk_menu_button_set_menu_model((GtkMenuButton*) menubutton, G_MENU_MODEL(settings_menu));
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// create headerbar to contain the menu button
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GtkWidget *headerbar = gtk_header_bar_new();
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gtk_header_bar_pack_end((GtkHeaderBar*) headerbar, menubutton);
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// set the title of the headerbar
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const char *window_title_label = "DS:PoF Attack and Damage Roll Calculator";
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label = gtk_label_new (NULL);
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gtk_label_set_markup (GTK_LABEL (label), window_title_label);
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gtk_header_bar_set_title_widget((GtkHeaderBar*) headerbar, label);
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// pass the headerbar to the window
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gtk_window_set_titlebar(GTK_WINDOW (window), headerbar);
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// ---------------------------------------------------------
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// Open the application window
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// ---------------------------------------------------------
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gtk_window_present (GTK_WINDOW (window));
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}
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int main (int argc, char **argv)
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{
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GtkApplication *app;
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int status;
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app = gtk_application_new ("org.gtk.example", 0);
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g_signal_connect (app, "activate", G_CALLBACK (activate), NULL);
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status = g_application_run (G_APPLICATION (app), argc, argv);
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g_object_unref (app);
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return status;
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}
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// static void activate ( GApplication *app, G_GNUC_UNUSED gpointer *data )
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// {
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// GtkWidget *win;
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// GSimpleAction *act_connect;
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// GSimpleAction *act_disconnect;
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// /// ***
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// GMenu *menu_bar;
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// GMenu *network_menu;
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// GMenu *server_menu;
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// /// ***
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// GMenuItem *menu_item_connect;
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// GMenuItem *menu_item_disconnect;
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// /// *** Menu Bar
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// menu_bar = g_menu_new();
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// /// *** Network_Menu
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// network_menu = g_menu_new();
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// g_menu_append_submenu ( menu_bar, "Network", G_MENU_MODEL ( network_menu ) );
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|
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// /// *** Server_Menu
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// server_menu = g_menu_new();
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// g_menu_append_submenu ( network_menu, "Server", G_MENU_MODEL ( server_menu ) );
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// /// ***
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// /// *** Create Connect and Disconnect Actions
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// act_connect = g_simple_action_new ( "connect", NULL );
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// act_disconnect = g_simple_action_new ( "disconnect", NULL );
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|
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// /// *** Add them to the ActionMap
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// g_action_map_add_action ( G_ACTION_MAP ( app ), G_ACTION ( act_connect ) );
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// g_action_map_add_action ( G_ACTION_MAP ( app ), G_ACTION ( act_disconnect ) );
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|
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// /// *** Connect them to the activate Signal
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// g_signal_connect ( act_connect, "activate", G_CALLBACK ( action_clbk ), NULL );
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// g_signal_connect ( act_disconnect, "activate", G_CALLBACK ( action_clbk ), NULL );
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|
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// /// *** Create the Connect Item
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// menu_item_connect = g_menu_item_new ( "Connect", "app.connect" );
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// g_menu_append_item ( server_menu, menu_item_connect );
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|
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// /// *** Create the Disconnect Item
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// menu_item_disconnect = g_menu_item_new ( "Disconnect", "app.disconnect" );
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// g_menu_append_item ( server_menu, menu_item_disconnect );
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|
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// /// ***
|
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// gtk_application_set_menubar ( GTK_APPLICATION ( app ), G_MENU_MODEL ( menu_bar ) );
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// gtk_application_window_set_show_menubar ( GTK_APPLICATION_WINDOW ( win ), TRUE );
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|
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// /// ***
|
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// gtk_window_present ( GTK_WINDOW ( win ) );
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|
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// /// *** Clean
|
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// g_object_unref ( act_connect );
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// g_object_unref ( act_disconnect );
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// g_object_unref ( menu_item_connect );
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// g_object_unref ( menu_item_disconnect );
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// g_object_unref ( server_menu );
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// g_object_unref ( network_menu );
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// g_object_unref ( menu_bar );
|
|
// }
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